
AMD to Detail New FidelityFX Technology at GDC
AMD is getting ready to check out FidelityFX applied sciences that enhance its next-generation picture. Upcoming sessions at Game Developers Conference 2023 In late March, the corporate introduced this week.
AMDs FidelityFX package It’s largely identified for the corporate’s Tremendous Definition upscaling know-how, as it’s supported by all kinds of video games and can even work with AMD-powered recreation consoles and non-Radeon {hardware}. However AMD’s FidelityFX is definitely an enormous assortment of eye-catching enhancement applied sciences designed to drastically enhance the visible high quality of video games or enhance body charges with none noticeable degradation in high quality.
Along with FSR, AMD’s present model of FidelityFX contains Distinction Adaptive Sharpening (CAS), Unified Adaptive Computing Ambient Occlusion (CACAO), Variable Fee Shading (VRS), Stochastic Display screen House Reflections (SSSR), and ray-traced shadow Elimination. contains options. to call a number of. A lot of AMD’s FidelityFX applied sciences are utilized by video games, however none have managed to turn into as common as Tremendous Decision (we’re assuming one thing comparable is true for Nvidia’s picture enhancement applied sciences).
It is not completely clear what different applied sciences AMD plans so as to add to its FidelityFX assortment, however Tremendous Decision 3.0 is unquestionably one of many choices. Different prospects embrace varied methods to enhance the efficiency of video games with ray tracing, however we’ll see what AMD can do right here given the {hardware} capabilities of the RDNA 2 and RDNA 3 primarily based GPUs.
“On this session, FidelityFX SDK chief Jason Lacroix will stroll you thru the SDK’s options and structure, focus on tips on how to implement FidelityFX know-how along with your engine’s personal abstractions, and try the consequences launched as a part of the SDK.” The session’s description reads. “This session can even embrace an thrilling demonstration of recent FidelityFX applied sciences that might be obtainable quickly.”
As a facet observe, AMD this month Plugin for Unreal Engine 5.1 Allows FidelityFX Tremendous Decision 2.2 know-how in video games utilizing this engine. The plugin permits builders to simply add FSR 2.2 to their video games and offers them some further controls to fight ghosting and enhance the look of issues like animated leaves that are likely to endure from ghosting artifacts.
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