
EA Says ‘Jedi: Survivor’ Patches Coming for Excessive VRAM Consumption
‘Star Wars Jedi: Survivor’ has been formally launched, however there have additionally been some glitches. Pre-launch customers reported severe efficiency points that might not be mitigated, prompting EA to research the problem. The ‘Jedi: Survivor’ group made an official announcement on Twitter as we speak confirming that they’re conscious of the problems and introduced plans to develop patches to enhance efficiency for PC customers.
we lined ‘Jedi: Survivor’ VRAM problem Yesterday, detailed accounts from the neighborhood had been shared explaining the optimization points PC customers are dealing with. These gamers reported quite a few points together with low body charges, stuttering and severely excessive VRAM utilization. These points continued, not just for these with mid-range specs, but additionally for customers with high-end gaming PCs utilizing high-end graphics playing cards.
Some greatest graphics playing cards for gamingIt failed to achieve 60 frames per second, together with the GeForce RTX 3080 Ti and RTX 4090. VRAM utilization was additionally fairly excessive, averaging round 15GB and typically exceeding 21GB. Sadly these points couldn’t be resolved by altering the in-game settings or efficiency settings for {hardware} aside from ‘Jedi: Survivor’.
As a result of persistent complaints, EA has shared an official response to the problem. The ‘Jedi: Survivor’ group has confirmed that they’re conscious of the key efficiency points affecting some PC customers and said that the impression applies to these operating high-end machines with newer graphics playing cards. The announcement highlights a particular occasion the place customers with newer multi-threaded chips designed for Home windows 11 have issues operating the sport with Home windows 10 and high-end graphics playing cards paired with low-performance processors.
The group is working to design an answer that may impression as many configurations as doable. Additionally they clarify that these patches would require “important testing” to make sure no new points come up. It’s presently unclear when such patches will probably be made accessible or how lengthy testing will take earlier than they’re launched safely. Official announcement is formally public EA Star Wars The Twitter profile we assume will probably be shared in future updates.
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