Jedi: Survivor

Jedi: Survivor Gets Second Optimization Update

Star Wars Jedi: Survivor taking new patch to handle a variety of points with the sport’s efficiency. Most significantly, the brand new patch addresses Jedi: Survivor‘s infamous cross-connection points and ray tracing efficiency enchancment. The patch ought to already be out for PlayStation 5 and Xbox Sequence consoles, and the PC model will arrive “as quickly as doable this week.”

When Jedi: Survivor The sport, which was launched final month, acquired critical criticism as a result of efficiency issues within the PC port. These points have affected even probably the most high-end PC {hardware} configurations. The problems had been so dangerous that EA issued a public apology on Twitter on launch day, promising the sport can be mounted by means of an ongoing patch course of.

EA was fast to ship on its promise and the primary patch was launched only a few days later. Jedi: Survivor began. It addressed many of the breakthrough efficiency points and considerably improved efficiency on most programs. We noticed these enhancements firsthand in our efficiency evaluation. Jedi: Survivor, noting how properly the sport runs on mid-range and high-end GPU {hardware}. We have seen surprisingly good outcomes even with 8GB playing cards just like the RTX 3070, which performs properly in comparison with AMD’s higher-capacity RX 6000 collection counterparts.

Nevertheless, the primary patch did not repair all the things, and the sport continues to grapple with a variety of minor to reasonable efficiency points, together with some game-breaking bugs.

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That is the place this newest patch is available in, which goals to handle extra of those points. Probably the greatest enhancements within the patch addresses the sport’s infamous crosstalk points the place framerates can drop any time Cal Kestis runs by means of the sport world. Respawn optimizes the sport’s streaming budgets to easy efficiency when new textures and property are switched to foremost reminiscence and/or graphics reminiscence.

The remainder of the efficiency enhancements embrace higher ray tracing efficiency due to up to date occlusion conduct that reduces in-game idle instances, efficiency enhancements for some visible results, and improved non ray tracing efficiency when enabling or disabling the sport’s RT mode. I hope the enhancements handle some rendering issues (opens in new tab) we seen.

Sadly this second main replace just isn’t near fixing all efficiency points on the system. Jedi: Survivor, however the builders have given us a glimpse of what the event staff is presently engaged on, with three main efficiency fixes focusing on future patches for PC customers. The primary focuses on bettering efficiency with Intel twelfth Gen Alder Lake and thirteenth Gen Raptor Lake CPUs with effectivity cores. The latter is an total enchancment in CPU and GPU utilization whereas decreasing idle time when RT is enabled or disabled. Lastly, the third contains further enhancements revolving round RT dataflow, asset stream, and “a spot” within the sport’s pre-rendered shaders.

You should definitely take a look at the total EA report for the remainder of the bug fixes. Here.


#Jedi #Survivor #Optimization #Replace

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