Xbox Series S Suffers From VRAM Limitations Just Like 8GB GPUs
It appears to be like just like the Xbox Sequence S is dealing with severe reminiscence allocation points. Border Areas 3a minimum of in accordance Reddit user u/jokkiller94 – those that posted a screenshot of the sport crashing on the Sequence S console with the error “out of reminiscence” on the display.
The issue is not restricted to the unique poster — Reddit person u/bacon_sammer replied within the thread that that they had the identical concern with Borderlands 3 crashing often on Xbox Sequence S. They stated the sport runs positive on the Xbox Sequence X, nonetheless, so it appears to be an S Sequence concern.
Sadly, this type of reminiscence allocation concern is not unusual for Microsoft’s tiny console. in response to the studies Digital Foundry And BorderThe small reminiscence capability of the Sequence S is a headache for builders to optimize. It’s the single greatest contributing issue to the console’s decrease graphics settings and the dearth of ray tracing results on the Sequence S ports, bottlenecking the console’s already weak 4 Teraflops (PS4 Professional degree) GPU.
Apparently, complaints concerning the Sequence S’s reminiscence have change into so excessive amongst builders that Microsoft launched a improvement equipment in June 2022 that offers builders extra manipulation on the Sequence S’s reminiscence system.
The Xbox Sequence S is Microsoft’s newest entry-level console working on AMD’s fashionable Zen 2 and RDNA 2 architectures. The console includes a 4TF AMD RDNA 2 GPU with 20 processing items clocked at 1550 MHz, a 512GB NVMe SSD, and 10GB of GDDR6 reminiscence shared between the CPU and GPU. Surprisingly, the reminiscence bandwidth is blended, with 8GB working at 224GB/s bandwidth and one other 2GB working at 56GB/s.
The 10GB reminiscence capability is why the Sequence S’s reminiscence allocation points are so problematic. Fashionable PC video games normally advocate a minimum of 16GB of system RAM and a minimum of 6GB to 8GB of VRAM for gaming at excessive settings. The Sequence S’s unified reminiscence system reduces a recreation’s reminiscence necessities in comparison with a PC, however 10GB continues to be a reasonably small quantity for modern-day video games (to not point out the unorthodox bandwidth configuration the place solely 8GB runs at excessive speeds).
Fortuitously, reminiscence allocation errors are not a typical downside, and I hope Borderlands 3s builders will repair this concern in a future patch. However the total lifespan of the Xbox Sequence S would not look good given its previous and current reminiscence capability points.
#Xbox #Sequence #Suffers #VRAM #Limitations #8GB #GPUs